The Global Esports Federation Aims to Be Voice of Worldwide Movement
A new world governing body for esports called the Global Esports Federation has launched in Singapore. Chinese technology conglomerate Tencent is backing the federation and is listed as a global founding partner. Tencent is also the owner of League of Legends publisher Riot Games.
There are already multiple rival organizations aiming to govern the world esports industry, but this is the first to have direct backing from game publishers. As well as fully owning Riot Games, Tencent also has partial ownership stakes in developers such as Epic Games, Supercell, Activision Blizzard, Glu Mobile and Ubisoft.
The GEF plans to launch the Global Esports Games in 2020. The Games will be the group’s annual international flagship tournament. Other key objectives of the GEF include the establishment of national esports federations, creating an athlete commision to focus on athlete well-being and fair play standards, staging esports competitions and development programs, and developing a governing structure and guidelines.
“We are excited to navigate the pathway and shape the future with the launch of the Global Esports Federation. The GEF will help develop the credibility, legitimacy, and prestige to esports in society by leveraging the history, foundations, the values of sport, and the principle of harnessing technology and innovation for sports,” said Chris Chan, the President of GEF, in an announcement from Tencent.
Chan is also the secretary-general of the Singapore Olympic Committee and deputy chairman of the Commonwealth Asian Games. Tencent vice president Edward Cheng has been named vice president of the GEF.