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Screenshot Saturday Sundays: Orbs, watercolours and a tea-sipping frog

Screenshot Saturday Sundays: Orbs, watercolours and a tea-sipping frog

Screenshot Saturday Sundays: Orbs, watercolours and a tea-sipping frog

Scream-shot Saturday Sundays? Not on your unlife, pal, it’s November. Halloween’s over. I have no contractual obligation to be “scary” today, so let’s fearlessly dive back into the well of Twitter’s favourite gamedev hashtag. Today: A frog chorus, a living painting, an ominous orb, and a begrudging admission that yes, it’s the scary weekend, fine.

 

I’ll never cease to be impressed by folks who manage to make Unity scenes look like artworks, as is once again the case in this week’s first outing.

 

There’s no navigating that Dordogne, from French studio Un Je Ne Sais Quoi, is absolutely bloody stunning. An illustrator by trade, Cedric Babouche has painted a forest scene with incredible depth, drawing us into simply one action in the video game’s classic narrative experience. It’s a lot more sensational in motion, and promises photography, scrapbooking, audio recording and more when it gets here on Steam at some point next year.

 

As a narrative adventure video game about a frog searching for tea leaves, Chilean designers Smarto Club’s amphibious romp looks delightfully cosy. The artists use dithered pixels to offer Teacup(both the video game and the eponymous frog herself) this fuzzy, picture-book quality, something that ‘d easily rest on the shelf beside an Over The Garden Wall artbook.

 

A best video game for popping open on a laptop in bed with a warm mug of tea. I reckon– though I hope my own mission for more teabags isn’t so convoluted regarding form the basis of a whole videogame.

 

Hope they’re knitting a huge pumpkin sweatshirt, because it’s looking to be a particularly long, cold, lonely winter. Stay safe out there, skeletons.

 

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