Please let Indy in the brand-new Indiana Jones game be an awkward doofus
Earlier today publisher Bethesda Softowrks revealed that MachineGames, the designers of the recent Wolfenstein video games, were working on a new Indiana Jones video game There’s very little more learnt about the game other than that it is quite a methods off, therefore I am here to beg the developers now: please let Indy drop a lot.
Indiana Jones is a popular klutz. Where other action film protagonists are suave, calm in the face of pressure, and preternaturally experienced, Indy is the ball in Rube Goldberg device. And yet none of these traits are a natural fit for a videogame protagonist, however I’m begging this game’s developers: please discover a way.
One video game already did. The introduction to LucasArts adventure game Indiana Jones & The Fate Of Atlantis (pictured above) had Indy searching his university for a particular old antique. In in between the onscreen credits, players clicked around the environment, exploring till they prompted Indy to take his next pratfall. It’s funny, perfectly animated, and it definitely catches the spirit of the character
This was always the real guarantee to me of the long-ago cancalled Indiana Jones game that intended to use the Bliss physics engine It was that it might allow Indy himself to roly-poly through his globe-trotting adventure.
The hope I’m clinging to is that the new video game is executive produced by Todd Howard, best understood as the imaginative lead on RPGs like the Elder Scrolls video games. “Executive producer” can suggest anything, but let’s envision that it suggests this brand-new Indy game is an RPG.
RPGs are pretty good at using stats and dice rolls to push the gamer towards an imperfect efficiency, and to deal with that consequence of each failure. It’s unlikely that a brand-new hit Indiana Jones video game is going to be as rich in failure as something niche like Disco Elysium, however Skyrim does let you cast a paralysis spell on yourself at the top of mountains and view your ragdoll slide downhill.
I’m not recommending that Indiana Jones is or should be bad at everything, but my biggest worry with any new videogame adaptation isn’t that they’ll turn him into a Nathan Drake-style killing device. It’s that he’ll be too proficient. I will swallow any amount of nuclear fridges, crystal skulls, and pest-like sons, if only Indy can be a man who muddles through an attack of unfortunate circumstances towards he a victory he can declare practically no responsibility for.