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Riots Valorant

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Isn’t even out yet, but it’s already looking like an eSports sensation


“The tactical shooter is breaking Twitch records, and it’s still in closed beta.

Riot’s new video game, Valorant, is both a breath of fresh air and completely unoriginal at the same time. The first-person shooter opened its closed beta on Tuesday to gargantuan Twitch viewership, thanks in part to Riot’s deal with the platform that let popular streamers gift access keys to its beta while they played the game live.

After watching many hours of the game and playing quite a few myself, it’s clear that Valorant is a hyper-competitive game catering to perhaps a small slice of the overall gaming community. (Right now, it’s only on PC, with no plans for a console release.) But that doesn’t matter, because it already seems quite likely to be the next big esports sensation, despite its hardcore nature and the fact that it borrows almost every single component of its design from previous competitive titles.

That’s partly because Valorant, even in its beta form, is arriving at a crucial moment for the competitive gaming scene. Much of the esports world revolves around multiplayer online battle arenas, or MOBAs, like Valve’s Dota 2 and Riot’s own megahit League of Legends. There are peripheral esports communities, like the fighting game community and those that surround individual games like Psyonix’s Rocket League, that exist as niche subcultures within the broader esports field, but MOBAs reign supreme.

Only games made by companies with immense resources like Activision Blizzard with the Call of Duty League and Overwatch League and Epic Games with Fortnite have dared to try to buy a seat at the table through unique league structures, high-production values, and massive prize pools.

‘Valorant’ combines ‘Overwatch’ superpowers with a ‘Countrer-Strike’ structure

There is, however, one big exception: Counter-Strike. Arguably the tactical team-based shooter from which Valorant borrows almost all of its structure, Counter-Strike has remained the one competitive FPS resilient to the ever-changing industry and still inexplicably popular all around the world. Counter-Strike has a global fan base that Call of Duty lacks, and it still ranks it as among the top-played games on Steam and the most-watched titles on Twitch, despite its release nearly eight years ago. Right now, more than 1 million people are playing the game on Steam, making it almost as popular on PC than the next four top games combined.

That’s precisely why Valorant seems primed for success. Simply put, the game combines character-specific superpowers heavily influenced by Overwatch with a tense, high-intensity tactical shooter model more or less carbon-copied from Counter-Strike: Global Offensive. Riot is attempting to build a modern Counter-Strike, one that appeals to a generation of MOBA fans that grew up on the idea of honing your skill as a specific hero with unique powers and an ultimate ability to use in crucial, match-defining moments.

Going from the early reception on Twitch, Valorant is getting that recipe right in a way that might pull big streamers and pro players away from other games. The game broke Twitch’s record for most-watched game in a single day, with 34 million hours watched. And the game’s peak concurrent viewership of 1.7 million people was second only to the 2019 League of Legends World Championship.

There’s another factor that could contribute to the game’s success: Valorant is not a battle royale game. Riot is bucking the trend that’s taken the gaming industry by storm for the last three years or so by releasing a tactical shooter. Since the release of PlayerUnknown’s Battlegrounds in early 2017, BR games have consumed the shooter market. Fortnite is one of the most dominant games on the planet across all platforms, while a number of competitors have popped up to try to capitalize on Epic’s moneymaking potential, like Respawn’s Apex Legends and Activision’s Call of Duty: Warzone. But we’re also experiencing a bit of BR fatigue, as the initial excitement of the genre fades and its esports potential has proved hit-or-miss.

Valorant is stepping in to offer an alternative, one with a more traditional, team-based and skill-based approach that hardcore shooter fans seem receptive to because it removes all of the luck and randomness of the BR genre. In the handful of games I played in the beta yesterday, I was shocked at how meticulous and slow-moving the game is. Each match demands one team plant a bomb and protect it, while the other tries to defuse it. You have just one life per round. When one team wipes the other completely, which happens often, the round ends early — unless the bomb was planted, and then it must be defused.

‘Valorant’ plays almost identically to ‘Counter-Strike’ where good aim and reflexes are paramount

The team that wins 13 rounds first wins the entire match. And in my experience, that can take upward of 30 to 40 minutes if you’re going up against a squad well-matched with yours. The hero abilities, while they’ve earned Valorant a lot of comparisons to Overwatch, are not as critical as I thought. Having superhuman aim and reflexes, combined with the ability to predict the opponent’s actions and communicate and collaborate with your teammates will largely determine your level of success. Learning how to use the various weapons you can buy at the start of each round — also a feature borrowed from Counter-Strike — will determine how deadly you can be.

The powers are just there to shake things up and, in my estimation, give people moments of glory that they can brag about online and share on social media, similar to how a well-timed Overwatch ultimate activation can earn you the coveted play of the game highlight in Blizzard’s team shooter. Some are quite fun to use, like Jett’s updraft jump and tailwind dash abilities. And Sova, the Hanzo-like bowman Riot uses for the game’s tutorial, has some fantastic benefits, like allowing you to see enemies through walls and even strike them down with his hunter’s fury ultimate.

But at the end of the day, any other player can take you down with a headshot at basically any moment, rendering any powers pretty much moot. In my Valorant matches, I found myself getting punished routinely for stupid mistakes, like peeking around a corner when I was unsure if an enemy was already doing so or forgetting to walk quietly while using the shift key to dampen the sound of my footsteps. Charging into a situation alone will get you killed almost immediately nine times out of 10. Forgetting to play the objective and getting caught up in small firefights will also put your team at a disadvantage as the timer starts ticking down closer to zero.

Valorant is, above all else, a tactical game that requires you to communicate with your teammates to succeed and demands you practice your aim to have any hope of winning a one-on-one bout. That level of skill requirement and dedication may mean it doesn’t hit mainstream levels of popularity like Fortnite or Overwatch, but the game’s design does position Valorant as a more accessible esport than a BR title or something as chaotic as Overwatch or a MOBA. As Counter-Strike has proved over the years, some games, especially easy-to-understand tactical shooters, don’t need 100 million active players to become popular esports; you just need a community of very dedicated fans willing to tune in and keep up with it.

Tactical shooters move slow enough and have clear enough objectives that they are easy to watch and digest, even for viewers who don’t play the game regularly. I can already see the appeal of watching a big Valorant tournament or keeping some favorite streamers playing it casually on in the background while I do something else.

Valorant’ is much more accessible than more chaotic esports like ‘Dota 2’ and ‘Overwatch’

Each round has a coherent start, middle, and end, and there’s a great momentum that builds toward the halfway point when teams switch sides and then the end of a match that makes tuning in at any moment worthwhile. There are opportunities for highlight plays using a well-timed ultimate ability, and one player can, against all odds, take on an entire team alone if they’re skilled enough. There’s a lot of potential for lasting entertainment with Valorant, even if it’s not really the kind of game you enjoy playing yourself.

Valorant has a long road ahead to release. We don’t know exactly when it’s coming out besides a summer to potentially early fall release window, whether it will even come out on consoles, and what exactly Riot’s esports ambitions are. But the game’s early success and the surprisingly effective combination of elements Riot has polled off set up Valorant as the most exciting new game to hit the competitive scene in years. It has the potential to become the company’s next League of Legends, but that will depend on whether the sum of its parts can give it more staying power than all the games it’s borrowing from”



eSports And Gaming Industry Thriving As Video Games

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eSports and gaming industry thriving as video games provide escape from reality during coronavirus pandemic

While the sports world is at a standstill, pro athletes like Mavericks All-Star Luka Doncic and millions around the world have turned to video games.

DALLAS — WFAA’s Jonah Javad wrote this from his apartment balcony because he — like most of you — is staying home in an effort to limit the outbreak of coronavirus and to “flatten the curve.”

The COVID-19 pandemic flattened the sports world as we know it. The NBA is in timeout. The NHL put its season on ice. March Madness upset by “March Sadness.”

Almost every sport and league you can think of is on hiatus. “This is a great opportunity for more eyeballs to be attracted to eSports,” admitted Envy Gaming, Inc. CEO Mike Rufail.

The Texas native is in charge of Envy Gaming, which owns multiple eSports teams like the Dallas Fuel (Overwatch League) and Dallas Empire (Call of Duty League).

According to Forbes, Envy Gaming is the 8th most valuable eSports organization in the world.

For those unfamiliar to eSports: 

“It’s competitive video gaming,” Rufail explained. “It’s as simple as that.”

In traditional pro sports, there are different leagues for different sports. 

In eSports, there are different leagues for different video games.

“The gaming industry is certainly seeing a lot of growth and interest during this time,” said Rufail.

Verizon reported a 75% increase in video game activity during the first week of quarantine earlier this month.

Live streaming platforms like YouTube Gaming and Twitch saw a 10% increase in viewership.

Meanwhile, NASCAR found a way to draw eyeballs with iRacing.

Since last week’s Cup Series race was postponed, NASCAR replaced the television time slot with a virtual version as drivers competed from home.

The iRacing event drew more than 900,000 viewers on television — making it the most watched eSports TV program to date.

Keep in mind: Most views for eSports events come from the live streaming services like Twitch.

NASCAR returned to iRacing with a race from virtual Texas Motor Speedway on Sunday.

“The video game industry as a whole is probably in a very healthy state compared to other industries that had to shut down their business or other forms of sports entertainment because they cant hold live events,” said Rufail.

Live eSports events are on hold, too. 

However, Overwatch League resumed play on Saturday and the Dallas Fuel expects to follow suit next weekend with players competing from their homes instead.

“During this moment, we’re going to mint more families who become fans of eSports and can sit at home and watch it together and cheer for a team,” Rufail said.

Envy Gaming is a Dallas-based company located above our WFAA studios at Victory Park.

The American Airlines Center is next door, which is normally home to the Dallas Stars and the Dallas Mavericks.

Mavs All-Star Luka Doncic knows how to use a screen, literally and literally.

Turns out, #77 is a gamer on and off the court.

Since the NBA shutdown on March 11 due to the coronavirus pandemic, Luka has played a lot of video games.

“I’ll sign him to a contract right now, as long as Mr. Cuban lets me,” jokes Rufail. “Luka plays Overwatch so we’re trying to get him on to play some games.”

Now more than ever, pro athletes like Luka, along with millions of people around the world, have turned to video games to escape reality.

“Some of the most well known athletes in Dallas, right now, are definitely at home playing games and competing online,” said Rufail. “Honestly, there are benefits to them keeping their reflexes going when they can’y run around a field or a court right now.”

The eSports industry was already on the rise. The #StayHome orders will make it skyrocket.

What led to the surge in eSports interest and viewership?

“People are just attracted to human competition,” said Rufail. “That, combined with so many people who engage with video game content these days, has really fueled the growth our industry.”

The age gap between those who understand eSports (much less watch) and those who don’t is predictable.

“It’s kind of a shift in interest from generation to generation and eSports is one of those things the older generation didn’t have when they came through,” explained Rufail.

eSports brings in more than $1 billion in annual revenue.

By 2021, viewership is expected to top every major sports league in the world except the NFL.

“It’s only going to get bigger and better from here,” smiled Rufail.

The sports world is frozen.

The eyeballs are not.


Esports Offer An Alternative

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No NFL, NBA, MLB or NHL to bet on? These esports offer an alternative

With major sports on hiatus, many bettors are turning to what competitions are still taking place. Among them is esports. Though competitive gaming has boomed with live events in the past several years, its roots are online, with tournaments being organized remotely. In our current reality of social distancing and self-quarantine, many esports leagues and tournaments have rediscovered these roots.

Here is a primer on a few games that may eventually have widespread betting odds.


NHL 20

What is NHL 20?

NHL 20 is a hockey simulation video game put out annually by EA Sports. This isn’t NBA Jam or NFL Blitz; this is a true-to-life (as much as possible) version of what you see on the ice.

That means teams are weighted according to how good they are in the NHL: The Bruins, Capitals, Lightning and Penguins, for example, are all strong teams in the game.

What’s happening with NHL teams now that there is no season?

There are different content paths being taken by different teams in the NHL right now on how they are presenting regular-season games in NHL 20. Some are doing CPU vs. CPU simulations, while others are having the mascots join in. For this article I’m going to focus on what the Capitals are doing, involving their professional esports competitor.

Wait, the Capitals have a professional esports competitor?

Yep. His name is John “John Wayne” (yes, like the movie star) Casagranda, from Anchorage, Alaska. He grew up a die-hard Arizona Coyotes fan, but at the start of this season he was signed by the Washington Capitals’ “Caps Gaming” arm as the first NHL video game esports pro signed to a NHL organization. John Wayne is very good at the game; in both the 2018 and 2019 seasons of the NHL Gaming World Championship (the NHL’s official esports tournament for which 2020 qualifications are currently underway online), he placed third and second, respectively. He’s one of the highest earning “chel” (what the NHL video game is affectionately called by many) players out there.

So what kind of video game events are the Capitals putting on right now?

There are two things happening with the Capitals, the first of which you might have seen news for already. One is regular-season game simulations (CPU vs. CPU) for the Capitals and Washington Wizards in the NBA on the NBC Sports Washington television station.

What involves John Wayne, however, is what you would be more interested in as a sports bettor and what you will see lines for in American sportsbooks. John Wayne has been playing select regular-season games as the Capitals against other top chel competitors. The games are broadcast on Twitch (a platform on which people primarily stream video games live). When I say “games,” I mean a best-of-three series, which makes it longer and more entertaining for the viewers.

What can you tell me about the the upcoming series?

John Wayne has played four series so far. He opened with a tight 2-1 series loss against “Top Shelf Cookie,” who happens to be the 2019 NHL Gaming World Champion and beat John Wayne in the final. John Wayne bounced back with back-to-back 2-0 series wins against Dangs92 (Ottawa Senators) and 2019 NHL GWC runner-up Jr Pens (Pittsburgh Penguins). In his latest series, he fell in three games to St. Louis Blues emergency goaltender Tyler “Daddy Padre” Stewart.

There are two series coming up:

• Saturday vs. TactixHD (Detroit Red Wings)

I’m going John Wayne with confidence. JW is a more proven and accomplished competitor, and then you add in the struggling Detroit Red Wings, which will severely hinder TacTix, who is primarily a content creator. Luckily, he will make it entertaining while Alexander Ovechkin and the Caps hunt for goals.

• Monday vs. CoreyPerry1 (Buffalo Sabres)

The Sabres aren’t a very strong team in the game, and CoreyPerry1 (not the NHL player Corey Perry) has competed in a few qualifiers and ranked in the top 8 four times but has yet to earn money at an NHL esports event. This is another one where I would be looking at John Wayne as a prohibitive favorite and might add this as part of a parlay.

These are the announced games so far, but sources at Caps Gaming have told ESPN there might be more games added — so if you’re enjoying making picks here, there might be more coming.

On top of this and aside from official NHL teams, there are tournaments that are starting to pop up involving top competitors. When looking into these games, if lines appear, the two keys are: how good are the competitors, and how good are the teams they are controlling? 



What is NBA 2K?

NBA 2K is a basketball simulation video game developed by Visual Concepts and currently published by 2K Sports. The series has been released annually since 1999.

Wait, this isn’t EA Sports?

No. EA also has an NBA series, NBA Live, that has been around since 1994. However, some editions have been canceled, including the 2020 edition.

How realistic is the game?

It’s meant to be as realistic as possible. So, good teams should be good, bad teams should be bad, etc. It’s meant to be a true-to-form representation of the NBA.

What about the NBA 2K League? What’s that?

That is the official esports league for the NBA 2K video game franchise. Instead of NBA players in the game, esports competitors, in full teams, compete using their in-game avatars, representing NBA teams. Knicks Gaming, for example, is the NBA 2K League team of the New York Knicks; there’s Lakers Gaming, Celtics Crossover Gaming, and so on.

Season 3 was set to start in New York in late March but has been postponed due to the coronavirus pandemic.

But I still see NBA 2K games online, such as the Phoenix Suns’ simulations. What gives?

The NBA season is suspended, but some teams, including the Suns, are simulating regular-season games. The Suns, in particular, are enlisting NBA 2K League players, actual NBA players and other athletes (they brought in NFL players Keenan Allen and Tony Jefferson for one game, for example) to play. You may not see too many lines here, however, because the announcements are usually made the day of the games.


League of Legends

What is League of Legends?

League of Legends is best described as a 5-on-5 game in which both teams start at their respective bases and the object of the game is to get to the other team’s base and destroy it (more specifically, destroy its “Nexus,” which is deep within the base and looks like a diamond shard lodged in a fountain).

This is the most popular esport in the world, a game that has been around since 2009 and continues to grow.

How many characters can players choose from?

There are almost 150 champions (as they are called in the game) players can use.

That’s a lot. How do I know who to pick?

The playing field, or map, is always the same every game. There are three major distinct pathways: the top, mid and bottom lanes. The triangular areas in between the paths are called the “jungle.” Based off this, there are five main positions in the game: Top Laner, Jungler, Mid Laner, Bot Laner (or AD Carry) and Support (a role that supports the bottom lane, so that lane usually has two champions in it). The champions in the game are mainly categorized by these roles, all with unique abilities. Some are bruisers that deal a lot of damage with their fists or weapons, some have a lot of armor and health to protect them, some use magic and special powers — there are tons of possibilities. The complexity of the game is matching these powers and combining them with other champions’ powers to create incredible teamfight scenarios (like plays in traditional sports).

What does a typical game look like?

It starts with a “draft.” Teams ban certain champions (maybe the team doesn’t like to play against that champion, or an opposing player is really good with a particular champion — it helps level the playing field a bit), then they take turns picking from what’s available and best for a strategy or team composition.

Once every player has made a pick, they begin the game. Players head to their lanes and begin gaining gold by eliminating “minions,” which are computer-controlled characters in the game. Players level up their champions until they feel they have an advantage over their opponent in their lane, then they attack. You can attack at any time, it just might not be advantageous to do so (some champions are stronger than others at different points in the game). Around the map there are computer-controlled characters that offer strong increases in power and gold that spawn throughout the game; teams might come together to try and vanquish them.

One interesting part of the game is the “last-hit” rule. It’s not the team that deals the most damage to these characters that will get the spoils, it’s the team that gets the “last hit.” That means one team can literally deal 999 or 1,000 of the damage necessary to eliminate a dragon, let’s say, but if the opponent swoops in and times that last hit perfectly, their team “steals” the kill and therefore the spoils. So the as game goes on, champions will battle champions. Sometimes there will be 2-on-1 plays with players moving over to another lane, and other times there are 5-on-5 teamfights. … Slowly but surely, both teams try to get to the other team’s base to claim the nexus and win the game.

Why is this game so popular?

Once you watch a few games, you understand the basic fundamentals of what’s happening, but the game is very complex, with infinite possibilities and scenarios. It keeps the game fresh and fun. There are items to buy, champion matchups that are fresh, strategies that emerge… not to mention every once in a while the game gets updated, which means some champions get statistics lowered or increased, making them stronger or weaker, new champions get introduced (like the latest champion, “Sett,” best described as a pretty boy backyard brawler and seen a lot in top-level gameplay lately). This all factors in.


Rocket League

What is Rocket League?

This might be the easiest esport to understand. It’s 3-on-3, cars hitting a ball. Literally, car soccer. You see it once, and you immediately understand what is happening.

So what makes it so interesting?

It’s easy to learn, difficult to master — the trick shots, the angles the pros are able to utilize during the game are incredible. You’ll see cars flying up walls, stop midair and change their trajectory just to be able to hit the ball at a certain angle such that the opponent is unable to make a save and the ball will sail into the goal. Lots of these goals are very impressive to watch.

High level Rocket League play can be mind-blowing. It’s no surprise that before the coronavirus pandemic, there was an esports event organized by Intel scheduled for a month before the Olympics in Tokyo, and one of the -two marquee esports titles selected was Rocket League. Its mass global appeal, simple-yet-complex gameplay and established, rabid fan base, position it well to become a top esport, especially with people who don’t follow esports.


vCounter-Strike: Global Offensive

What is CS:GO?

Imagine two teams of five people. One team, the offense, has a bomb it needs to plant at one of the designated bomb sites. The other team, the defense, is trying to stop them. If the offense can plant the bomb without its entire team dying or before the defense diffuses the bomb, the offense win the round. If not, the defense wins the round. Multiply this by 30 rounds (first to 16), and that’s CS:GO. No magic, no special abilities, just the chance to buy better weapons/loadouts along the way.

Keep in mind, that’s just scratching the surface. CS:GO might be the purest competition that exists in esports in many ways. It’s an intricate game and offers the right level of complexity that has made the game (and scene) stand the test of time.

Who are the best teams?

According to the HLTV rankings, the best teams are NAVI, Astralis, G2, mouseesports and fnatic. Astralis is a dynasty-type team and has won multiple world championships, despite showing some cracks recently.


Best Esports Documentaries

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Six must-see esports documentaries you can’t afford to miss


Games have been competitive for much longer than the term ‘esports’ has been kicking about. From the day Asteroids introduced the first high-score table in 1979, the idea of players outperforming one another was set.

But while esports didn’t found the idea of competitive gaming, they did trigger their own revolution. Today, games are a spectator sport. They are watched as well as played, and by huge numbers. Decades after Asteroids attracted small crowds to arcade cabinets, top players can draw thousands to arenas, and hundreds of thousands online. Simply put, watching esports is part of being into esports.

There’s more to take in than just the matches and tournaments, however. With the surge in interest around esports there have, of course, been a lot of documentaries made that look into the lives of the players, teams and communities that make competitive gaming what is today.

To save you separating the good from the bad yourself, here is a selection of some of the most interesting – or most important – out there.


1. Free to Play (2014)

When people think of esports, towering prize pools are probably some of the first things that spring to mind. That reputation for making winning players rich in no small part comes from the Dota 2 world championship event, The International. When it debuted with the game itself in 2011, a $1.6 million prize pool was striking to say the least. In 2019, The International had a prize pool of well over $34 million.

As such it is one of the most popular, competitive and well-known esports events there is. Free to Play surely is biased; after all, like Dota 2, it is made by Valve. And yet it does a sublime job of looking at the motivations that guide the players that take on The International, as well as the sacrifices they struggle with, and the devotion they commit to. It’s inspiring stuff.


2. FGC: Rise of the Fighting Game Community (2016)

Many in the fighting game community (FGC) and esports scenes continue to see their worlds as somewhat distinct. And yet devotees to Street Fighter, Marvel vs Capcom and Tekken arguably laid the groundwork for what modern esports is. Simply put, the story of the FGC is part of the story of esports. And FGC: Rise of the Fighting Game Community is the most heartfelt, engaging documentary about that part of the esports story yet made.

It might not be perfect, and if you have tallied hours in arcades honing your fighting game craft you likely know the story it tells well enough already. But if you care anything about esports, fighting games or arcades, this enthralling documentary is close to essential viewing.


3. Team Liquid – Breaking Point

Chances are that if you are a committed esports fan, then the Team Liquid – Breaking Point documentary’s reputation precedes it. If you haven’t seen it – even if your interest in esports is passing at best – you really should give this striking bit of storytelling some time.

While it both focuses on and is produced by Team Liquid, it offers a startlingly frank, raw and seemingly open tale of a group of players seeing their dreams unravel as egos, competitiveness, leadership weaknesses, performance missteps and more cause all kinds of tension and problems. It’s a reminder that making it as a professional gamer isn’t easy, and that the challenges in esports stray far from the screen.


4. MTV True Life – I’m a Gamer (2003)

This one isn’t a documentary, as much as a defining moment in esports history caught on camera. Some 17 years ago, MTV’s show ‘True Life’ turned its attention to Jonathan ‘Fatal1ty’ Wendel, the original esports celebrity, and a globally recognised name back when some current esports talent was yet to have mastered walking.

This legendary episode is something of a time capsule; a reminder of how the early 2000s looked and felt, and a flashback to a time when esports was a little more simple, polite, and down to earth, and the idea of a ‘professional gamer’ was so novel it bewildered mainstream culture.


5. Live/Play Miniseries (2016)

What makes the official League of Legends miniseries stand out is that it doesn’t only focus on the biggest money and most polished events. This is a series about the variety of players and fans that devote themselves to LoL.

It makes for a touching, even poignant look at why people play, the ways games act as a positive force in players’ lives, and what the esports community means to the human beings that form it. Live/Play is perhaps a little sentimental, and you won’t find a cold hard look at LoL as a game. But those might be the very reasons you should add this miniseries to your watch list.


6. The Smash Brothers (2013)

With 13 episodes spread over four-hours, The Smash Brothers documentary is absolutely an undertaking, but it’s well worth tackling. A true document of what makes up the Super Smash Bros. Melee game and community, it is meticulous in its depth and detail, while looking at the careers of seven devotees, or ‘smashers’.

The Smash Brothers is charming because it is relatable. You don’t have to be a series fan to understand what this gem of a documentary says because it so authentically speaks to why we love games generally, and what that affection can inspire. Indeed, The Smash Brothers was so adored on release by both Smash players and non-smashers, it has been credited with triggering a significant resurgence in interest in the game.


Ripple Partner Integrate Blockchain

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Ripple Partner Forte Teaming Up With Game Developers To Integrate Blockchain

Forte, a blockchain technology company with a strong focus on gaming, has recently partnered with a host of well-regarded game developers to try and implement blockchain and unlock new business models in the ever-evolving space. 

Forte has announced that Hi-Rez Studios, Netmarble, Magmic, nWay, and DECA Games are all part of its next induction of gaming partners. They join previously announced developer partners, Disruptor Beam, Other Ocean, and Kongregate. 

Part of the reason that Forte and its blockchain solution is becoming more and more popular and attractive to game developers is that the blockchain platform benefits both existing and future titles. It has the potential to unlock never-before-possible revenue streams in traditional game designs, while being versatile enough to serve as the economic and creative foundation for blockchain-native experiences. 

What makes Forte and its partnerships even more interesting is that the company is backed by a $100 million War Chest from Ripple; the company behind the XRP cryptocurrency and the company that is focused primarily on integrating blockchain and cryptocurrency into traditional banking. 

A growing relationship

The affinity for blockchain and the gaming space was identified early on as there are many different areas that blockchain technology, as well as the cryptocurrency side of things, can be applied in the industry. However, the partnership between these two different sides is still very much in development, with a lot of future potential.