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riot-games-1_Live E Sport Events_E Sports Central - ESC TODAY - Global Home For Electronic Arts And News

p x3

The video game market is booming — PwC’s recent Global Entertainment & Media Outlook predicts it will reach a revenue of over $30 billion by 2023, compared to $16 billion in 2014, in the U.S. alone...

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cereal investor

Competitive gaming campaigns are now a staple, rather than a test, on media plans for most Kellogg’s brands. The advertiser is shifting more advertising spending to esports because it offers something that most traditional sports cannot...

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new kings

Have you ever tried explaining esports without resorting to the awfully reductive “playing video games for money?” It’s not easy...

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HALO wars

There is no question that StarCraft is not quite the big deal in eSports that it once was. MOBAS are in when it comes to strategy games...

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shanghai guidelines

The development of eSports is a “city-level strategy,” which will fuel the development of various industries and create a new business ecosystem, according to Yu Xiufeng, director of Shanghai’s culture and tourism administration...

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e health

Love to hate gaming all you want, but the winner of the Fortnite World Cup earlier this month made more money ($3 million) than the winner of this year’s Wimbledon Championship ($2.85 million) and Masters Tournament ($2.07 million)...

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causing strafe

Esports companion app Strafe announced last week that it has raised $3 million in seed funding. The round was led by BITKRAFT Esports Ventures...

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CN-BA

The NBA is the most popular sports league in China, and esports could be key to more growth...

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getting traditional

As esports continues to grow from a subculture to the mainstream, one New York City organization is combining gamer branding with streetwear...

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nation buying

PLAYlive has a network of 44 franchised Gaming Centers across 11 states, including but not limited to, California, Washington, Arizona, and Texas, serving over 150,000 unique gamers annually...